Below is a video showing VR interactions with the players basket, weapons and menus. We have also implemented a full IK system for each character to allow VR players to become their character. The players also have "stretchy" arms to allow for different player sizes.
The video also shows some of the basket mechanics we have implemented such as the spike ball maker, the fan, and most importantly, driving in VR.
I have also included larger screens of some of our in game menus.